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Field Rules

MINIMUM AGE 10 TO PLAY.

Staging Area:

   We are here to have fun! Airsoft is a GAME.

  1. Barrel covers are required when off the field. NO magazines should be inserted in any replica (this includes pistols, holstered or not)All HPA lines are to be disconnected when off the field. NO shooting or testing of replicas in the staging area, players are to do this at the chrono area ON the field. NO FLAGGING/HORSEPLAY. Do not leave trash in the parking lot or in the staging area
  • Eye/Face Protection:
  1. All players are required to wear full seal, ANSI impact rated eye protection. NO EXCEPTIONS! Players 18+ are not required to wear lower face protection, but it is highly recommended. Players 16+ are required to wear lower face protection. Any player younger than 16 must wear full face mask NO MESH EYE PROTECTION
  • Entering the Field

Entering/Exiting Field Procedures:

  1. Once on the field, barrel covers may be removed and magazines may be inserted into replicas. Any HPA lines may be connected.

If you are experiencing fogging issues or need to adjust your eye protection/face mask please follow exiting procedures and exit the field. REMOVAL OF EYE PRO IS NOT TOLERATED.

Eye/face protection must be on PRIOR to walking on the field and must STAY ON at all times while on the field. 

  • Exiting the Field
  1. All magazines are to be removed (this includes pistols)Disconnect any HPA lines from your replicasClear your chamber and put on your barrel cover BEFORE exiting the fieldEYE/FACE PRO STAYS ON UNTL COMPLETLEY OFF THE FIELD!
  • ALL PLAYERS ARE REQUIRED TO CHECK IN AT THE CHRONOGRAPH PRIOR TO PLAY!
  1. AEGs are chrono’d with .20g bbs, HPA/Snipers are chrono’d with .40g bbs


SEMI-AUTO ONLY! Only exceptions: LMG, SMG, and full auto capable pistols (with stock mag) Full auto in one seconds bursts (one Mississippi) , no mag dumping.

All full auto is limited to 24 RPS. No binary triggers are allowed.


*RIOT SHIELDS MUST BE OVER 20 POUNDS IF UNDER 18,

MUST BE OVER 40 POUNDS IF 18 OR OLDER*


*RIOT SHIELDS MAY ONLY USE STOCK PISTOLS,

NO HPA ADPATERS/DRUM MAGS*


Minimal Engagement Distance


There is no bang rule at 911 Airsoft. Unless you are given an MED at chrono, you may fire at an enemy player from any distance. 

MED FOR EACH WEAPONS CLASS:


Rifleman 

(up to 1.49J) – NO MED

(1.5J-1.64J) – 10 ft MED, No buildings


SMG 

(Must be 1J or under, TRUE SMG ONLY)

Semi-auto – NO MED

Burst/Full-Auto – 10ft MED (No full-auto in buildings)


LMG

(up to 1.49J) – 50 ft MED (FULL AUTO ONLY)


BOLT ACTION SNIPER

(up to 2.32J) – 75 ft MED


FULL-AUTO PISTOL

Semi-auto — NO MED

Full-auto — 10 ft MED


What counts as a hit?


Hit Calling Procedures

Any bb that strikes you or your gear will count as being “hit” and eliminated from gameplay.

How to call out:

When hit a player is to yell “HIT!” very loudly, present a dead rag, and assume a non-threatening position.


Knife Kill/Stealth Elimination 


DEADRAG (available in the shop FOR FREE)Look behind you, the enemy could be firing at a friendly player behind you. If you are in a high traffic area of the field, you may “bleed out” at your respawn

How to avoid being overshot:


Ricochet Gun Hit (must be current replica in use)Confirmed Friendly Fire (Grenades will count as a hit, regardless of which team you are on) *Day game only, friendly fire will count during night games*


What does not count as a hit?


The player that has been eliminated will NOT say hit, they will just silently pull out their dead rag and bleed out/go to respawn. This rewards sneaky players.


Any player may eliminate an enemy player by tapping them with their hand or with a replica knife/sword (that is approved by staff) and saying “Knife kill” or “melee kill”. 


Grenades


Grenades must make an audible “bang.” Grenades do not have to hit you with a bb. Grenades have a 10 ft kill radius Grenades will eliminate any player inside a room. The only way to escape is to run or hide behind hard cover (i.e. spool, wall, vehicle, building) 


*NO 40mm launchers, NO Taggin Rounds*


Respawn/How to return to gameplay


When “hit” there are two ways to return to gameplay:


Medic – For some game modes, medics will be in play. A medic can “revive” hit players by tapping them 30 times (30 second process)


Respawn – The “hit” player will go to their team’s designated starting point. Once at the “spawn” they are “alive” again and can return to gameplay.


Any player may move a hit player out of harms way/to cover. ONLY A MEDIC MAY REVIVE! 


Some game modes will also have a “bleed out” in play. When a player is hit they are to remain in place for 30 seconds before heading back to respawn.

 
Shooting:


No blind fire will be tolerated. No trigger feathering. No shooting under walls. No shooting over field walls or at ref tower. Try your best not to overshoot. No shooting over black mesh wall.


NO PHYSICAL OR VERBAL AGGRESSION WILL BE TOLERATED!


DEAD PLAYERS DO NOT TALK!


Do not climb over walls/obstacles. Do not enter vehicles/boats.

 
Thank you for your time & hope to see you there!

Dave Bosco

Owner

911 Airsoft LLC

Greenwood, Delaware